kitakaze build wows

Treat Wooster as you would as a CV. RIP Pensacola, ruined with bad turret traverse. Tried this build on day one was a massive fail. komm_damit_klar, September 3, 2018 in Japanese Destroyers. The concealment is already better than my Akizuki (6.6 v 6.8) but better concealment might help me flee and survive more. A Kitakaze in the same situation gets her torps every 2 1/2 min. You concealment with be sufficient to let you go dark from cruiser and BB counterfire.. and any DD that chooses to chase you unless it another IJN gunboat DD really doesn't want to catch you.. hopefully because catching you means exposing them selves to allied fire. In which order should I take the upgrades? Due to her significantly increased dimensions, she was equipped with new dual-purpose main gun mounts that had a very high rate of fire. Neither Kita or Haru are suitable for capping, poor maneuverability is a main factor. LS. Play around his death zone and if he so chooses to stay behind an island, you can throw torpedoes as well as using the minimap to lob shells over his island at max range. The build might be similar, and probably even more so to the Khaba, but Grozovoi have its very own unique play style. Either way, killing the Wooster should be a job for your BBs. Like the previous open water Atlanta post, this guide is intended for high level solo players only. DE. That, and the fact that Akizu k i will lose concealment (and maneuverability), should really make Akizuki players consider switching to Kitakaze. Akizuki — Japanese Tier VIII destroyer.. One of the most sophisticated destroyers in the Japanese Navy. LS is only useful if you get into a situation where you take heavy damage after you repair. When I stay outside to support another DD or snipe, I get 90-100k damage. If the answer is no, simply smoke in front of him. Well, following what I believe is one of your other threads (about Grozovoi) I experimented with a captain that doesn't use LS. level 2. You can get by without it, and you will start more fires without it. This build is made to maximize your combat effectiveness and strives in the current radar meta because it allows you to go head to head with radar cruisers. It take a while for me to build up the XP for all 3. Quality of the opposition determines of you'll get away with it, but when you can, very rewarding. Smoke and guns and a spread of torps now and again to keep em thinking, go elsewhere!. Are you using the same build for Harugumo? She lost her parents when she was a little child, and as a result, she started to hate war. Bigger and greater in tonnage than previous types, she carried a larger, higher pressure power plant than her predecessors, which … You know, the BBs that doesn’t have SE and is brave enough to be at B2 instead of A1? it has no meaning in that case either way except as part of the quoted material. If you don't have IFHE, fires may be your main source of damage. Now be aware IFHE is not absolutely needed anymore with this ship. As for gun boat build? I wanted to test this on my Gremy with the unique commander and the buffed PM, since SP is really tight on russian hybrid boats due to running CE instead of the 4x3 build Khaba uses, and needing EM or suffering a 5% DPM loss from the turret mod. Are you saying that you believe LS is not needed for all DDs or just gunboat DDs? 4. share. Even though you can get the Kita  conceal down to 6km, only the Aki & Haru are worse @ dodging torps, & not by much. Moving to a more stealthy build I was able to break 275k. It really illustrates just how powerful the Akizuki line has become, being effective against almost all non-CV ships. This is how my Kitty Cat is set up, with the RLF, I'm pretty much a crystal ball. Did you enjoy it? Uniscum Kitakaze, Full Dakka Build. It deservedly gets pooped on by CVs. (global comparison), Unicum... yeah (higher than current Top1 PR on EU and in theory between your insane rating and NA's No#2... were 23 games enough for any leaderboard ;-), But 2.34k PR generally isn't that much. You need to play a total of 10 battles to post in this section. Angela Ziegler – Or Mercy, was born in Switzerland. Commas always belong inside the quotes and periods, like "this." Original Poster 2 years ago. Remember that unlike Grozovoi, the Kitakaze have no heal and DM does. In a Russian cruiser? What. Theorycraft and popcorn. Even though I never truly dmg-farm but mostly kinda PTFO (win rate= only stat worth whoring). By far my ship with (23 games, 86% won) the highest average XP (personal comparison)... yet compared to everyone else, that's only 2.34k PR. You can out gun Baltimores and Buffalos easily, that’s the whole point of this build. Report Save. It's not something you count on naturally after hundreds or thousands of DD games where this just doesn't happen. As a side note, I haven't been able to ping the minimap. BFT and SE have their uses also so it is a matter of choice. Small, light, and unassuming, destroyers may not be the most durable of ships, but all of them are well capable of punching many times above their weight through a deadly mix of speed, maneuverability, stealth and astounding firepower. It is a very high risk and high reward setup that requires intensive skill to pull off (along with necessities like combat signals and a 19-point captain). The 37 Hottest Mercy Cosplays Ever . 20200428_222841_PJSB508-Kii_44_Path_warrior.wowsreplay Press question mark to learn the rest of the keyboard shortcuts, Tactical Skill Problems, Mechanical Skill Solutions. Clicking, double-clicking it doesn't work for me. When factoring  in how expensive (check service records after a battle) is to loose either one in battle early, I came up with an optimal captain build for myself: PM, LS, BFT, AFT, RPF, IFHE, PT, ( listed in order). References to specific designs, models, manufacturers, and/or modifications of ships and aircraft are used only for the purpose of historical consistency and do not assume any funding or other involvement in the project on the part of the holders of trademarks. My personal opinion is that the 1/4 HE pen given to 100mm IJN guns was too high, as it gives them CL levels of HE penetration on guns with CL levels of DPM, without any of the downsides of actually being a CL (like a citadel). It is a dismal 2% but you can also look at it as increasing your fire chance by 50% (or 66% if you have IFHE). It's more like 1 in 20 so far after about 60-80 games in total. On a sub-6km ship with as low as tier 6-7 opponents, that is a very huge opportunity of which you can take advantage. Main battery Mod 1 (This is obvious, your guns are still very fragile. Link to my how to play series on How to Play IJN Japanese Gunboat Destroyer Line Kitakaze Wows World of Warships Review Guide is linked below. [Analysis] What if I told you that it was possible to achieve a solo 68% WR, 58% survival rate, and 94k avg damage... playing the Shimakaze against CVs? I will be covering two main topics: (1) How I played Kitakaze, and (2) how Kitakaze fits into the current WoWS meta. RLF is rarely used, by some, but for a dd ?, I highly recommend trying it out. I use demolition expert as well, but that's more of a personal preference. The sad reality is most games are won and lost of good dd plays. All 3 look very useful. Interesting comment about LS. Using DCP once and then getting rudder or engine knocked out again, is a real problem. Kitakaze is so damn fun! IFHE. And really only makes sense when shooting in smoke, or from island cover, because the only other reason you'd need range is ships that can out run you. Not sure if this is about the micro Ü. Go dark? Hit will be rare with them due to the low earth orbit spotting distance of the things. Not sure I think LS is worth trading for AR though. Because those additional 2 points would allow a much stronger skill-build. Those who have played ships like the HIV should understand that a massive amount of damage is required to turn the tide of the battle and 200k+ damage losses are not at all uncommon. Personally I thought it to be unnecessary given the 1/4 pen of IJN guns. Very small nerf. Shimakaze, hull number 125, was an experimental destroyer, envisioned as the new generation of destroyer design for the Imperial Japanese Navy, born from the 1939 4th Naval Armaments Supplement Programme. Plus, further out your shooting, more the rounds disperse. Stay safe and healthy In other words, it's not so much that LS is not worth the points, but rather that BFT and DE offer amazing value on this ship, relative to other ships. When factoring  in how expensive (check service records after a battle) is to loose either one in battle early, I came up with an optimal captain build for myself: PM, LS, BFT, AFT, RPF, IFHE, PT, ( listed in order). I like AFT on it to lob shells over islands. Well thought out, helpful and informative post?? This means a 14pt captain is still pretty much a requirement. Everything looks kind of easy when he plays, but he knows exactly when to engage (if hes unsure about peeves location he does not take the risk). With RPF I generally have a good idea when someone sneaking on me. The only problem is Chappy, but his radar duration is also very short, if you spot each other, he’s got way more problems to worry about than you (Since you are a T9, this means that some top tier BBs are going to enjoy free citadels). Other than that, thanks for your analysis. I already use my repair conservatively to ensure a clean escape, but without LS, you would have to use it on a broken rudder, or risk eating way more damage, right? I find it interesting that people are taking IFHE on this. Wait... are you open water gunboating with your build? A relatively straightforward video examining the T9 IJN DD, Kitakaze, and its place in the upcoming T9 Ranked season. She’s decently armed, has access to the 3m con s umable slot, and after the rebalance she will receive improved speed, which will make her very competitive. Some notable entertainment posts too. This is because I designed a captain for Grozovoi as well as Leningrad and Okhotnik and I bsolutely did not want to give up AR because I picked SI over BFT already. Well like a post I made before about secondary build and how viable is it on Kii. RPF in IJN gunboat destroyers is the way to go. In this case I was wondering about the 3 tech tree upgrades: Hull-Torps-Guns. Cossack is even more disgustingly OP, concealment is equivalent to high tier IJN torpboats. Even potatoes can listen to instructions in a division. With out the extra concealment I'm less tempted to take my large un-maneuverable IJN Gunboat DD in any closer then I absolutely need to be. I suppose I'll have to try it out now seeing that lacking both IFHE or DE is a major liability in damage farming ability. By using our Services or clicking I agree, you agree to our use of cookies. What are you doing?? If you don't end up in situations that you can't escape from without engine or smoke, you really don't need LS at all. ), Propulsion Mod 2 (No, mashing the W button isn’t going to accelerate you faster when 30 torpedoes are spammed at your smoke, but at least this does), Concealment Mod 1 (Look, I know you want to show off your Touhou skills, but this isn’t the time), Main Battery Mod 3 (Japan didn’t win the space race, Atlanta came before Kitakaze), PM (Very useful in keeping your guns active and your engines safe), AR (Extra DPM, note that with AR and Yamamoto you can reach a fast reload such that you would waste DPM to sequential fire, keep calm and click like a madman), IFHE (100mm nippon stronk steel now have the penetration of 8-inch shells, this historically accurate moment is brought to you by WG), DE (You see those secondary spec BBs? Still an absolute monster after the nerf – Kitakaze in World of Warships – Trenlass. Then its full-on free farm for you. This isnt a shitty meme, Belfast visit picture, radar fix or ranked rant! So satisfying dropping fire on rock humping radar boats out of sight. Harugumo ( Gunboat Build ) PT. Let's get to the point. Theres knife fighting which this ship really want to avoid... just not nimble that way. By Remind me to start focus firing you whenever I see you in matches. I finished Kitakaze's grind to Harugumo with: 69 battles, 63.77% WR, 84.4k Avg Dmg, 1971 WTR, and top 50 on wows-numbers leaderboard (and apparently the max XP game for it). Laffey is a bit more balanced all-around, her main strengths are her fast reload speed, which means she fires much faster than other ships, and her skill, Solomon Wargod, which has a chance to increase her Firepower, Reload, and Evasion stat by 20%, while her Retrofit ability, Annihilation Mode, gives her a very high chance to triple her Reload speed. The 20K torps are best used to herd the cattle..err capital ships. Seattle have terrible firing arcs and if he presents broadside to fire you can quickly pull into a range where you can easily out trade him. Still: That relatively low rating, despite my individually pretty good results means: Everyone else is also doing pretty damn good in her. Speed boost: increase time to 150%. A game about huge boats. Solo play should be the one key factor to attribute good players with. Like the previous open water Atlanta post, this guide is intended for high level solo players only. World of Warships How to Play Gunboat Kitakaze Wows Replays Highlight. Want DD hunting, go BFT and leaf DE (without DE you make enough fires) Kita's rudderShift & turn radius is simular to pre 7.8 nerf of Aki's; Kita is just 3 knots faster. Do you think this build would work better or worse on Harugumo? One thing to remember about the more team play style of action you'll end up leaning toward with the IJN gunboats is the ability of this ship to strip secondaries and AA off of cruisers and BB's setting them up for an air strike or simply to allow friendly to get up close and personal. Today I present you a game with the nerfed kitakaze. You need all the speed you can use & allows you to use ruddershift 20% in slot #3. [Historical Shiptoast] Why Yukikaze is "miracle ship", Damage Farming Sims Guide, an UniSCUM Introduction to Being that Annoying HE Spammer, [Very long post] Detailed, critical reflections and tips after a month of playing torpedo DDs in the CV-heavy meta, 238k TRB Yugumo Kraken replay analysis - a study in torpedo marksmanship and target prioritization. AFT. 170. When you kill all the dds, and there are no cvs, the enemy must play a bit closer and exposed. More flexibility when contesting caps, scouting, DD hunting or stealth attacking a BB. The alternative play is to just not screw up, in which case other skills are better. I think it just isn't working for me to go without LS there. Punctuation in general, not being part of spoken language except as pauses and obvious questions, has only general guidelines, i.e. My GF said he sounds like a stoner. I'm kind of new and still learning the ins and outs of the game. The Fletcher on the contrary has a fallback option of going into torpboat mode. Which one is needed first? Alternatively, with 9 points you can get 3 additional 3-point skills. Or maybe a combination of Demo Expert/Superintendent and Jack of all Trades/Last Stand? My win rate is better, contributing to the team is more substantial, yeah, occasionally I have to deal with nasty rants, but with everything said I can actually make credits on this ship. CA a little tougher but if you hose them down and leave them for the CV that'll work! Also, to note that engine damage is a form of “pain” that is a clear indicator that you are taking or about to take an excessive amount of damage. Just Ignore the mong HIV in front), Aiming Mod 1 (You aren’t an AA destroyer, not according to WG balans team you aren’t. Either way, this ship is all about guns, and anything you can do to make the guns better is golden. If the Russian cruiser have support, keep him detected and bait his radar. If your trying to cap w/ Kita your gonna eat torps. Unlike Kitakaze, this build is anything but selfish. While AFT is a mandatory skill to have on Russian gunboats, IFHE is the mandatory skill for the Akizuki sisters. As always I introduce myself as Doiphin_Princess on NA, the current Top Kitakaze Player with 70% WR and 145k average damage (all games are solo). Cookies help us deliver our Services. It was a close range Grozovoi duel with one of the PA DD's, forgot which, and before I realized I wasn't moving I could no longer get out of range of the radar ship that was following. Should I get Advanced Fire Training to extend the gun range or Concealment Expert to reduce my 6.6km concealment? Benham: an introspective look. It is still a monster. I don't have Kitakaze (yet) but my captain going to her has IFHE and CE. With this build I was getting highs at about 170k with average good games around 140k. Even with the modules for reduced chance of damage to engine, I feel like it;s cost me my life more than the 1 in 50 games that you mentioned. Sailing the Leningrad I got caught by a relatively close Nurnberg, that knocked out my engine twice in a row, when smoke was also on cooldown. Never submarines, they said. Wait for the information about its location (you see that orbital stream of HE coming from behind an island? I'll check into what I have the resources for. Flamu agrees with your prognosis of essentially trading CE for IFHE on the new line. BFT. Good for the future. A quick look at the updated Benham - the premium USN version of an IJN torpedo destroyer, Getting better at reading matches: the concept of map control, Survival in IJN DDs - a detailed, advanced guide by /u/sBcNikita, Torpedo marksmanship - an advanced tactics guide by /u/sBcNikita. IFHE or CE depending on whether you want stealth first or more dakka, 5. I will be covering two main topics: (1) How I played Kitakaze, and (2) how Kitakaze fits into the current WoWS … Updated Guide How to Play IJN Kitakaze Class Destroyers World of Warships Wows Review including Captain Skills build and ship upgrades. This isn’t surprising because of confirmation bias. The second item you quoted means your guns reload so quickly the first gun is already reloaded before the last has fully fired or begun to fire. 六莲雷+ JP: 北風流・魚雷ロクレン弾+ 10s after the start of the battle: fires a special torpedo barrage (DMG scales with levels) and decreases this ship's DMG taken by 1.5% (6.0%) for 50s. Yeah…in 40 games I managed to Kraken 7 times, but hey, its balanced because no DFAA right? May heed your suggestion, commit blasphemy and drop Last Stand. more of a Harekaze,Kagero,Yugumo play style and skirting the ragged edge of over aggressiveness. It includes a walkthrough of the captain skills , modules & upgrades at the start of the video followed by a highlights game displaying how well the ship performs with that particular build. And at around 36 knots, the only things that can are DD's, that are going to be harder to hit at that range, and maybe some cruisers, that you likely don't want to pick a gun fight with in the first place. Which suggests that thing may be just as OP as it feels. Stopped capping in Haru, period. And arrogant me honestly expected a quite a bit better rating. Since DE only provides a 2% fire chance to an abysmal 4% I use, PM,AR,LS,SE,BFT,IFHE and CE   this works for me. 3,524 views (145 votes, average: 5.00 out of 5) Loading... Hello boys and girls. As always I introduce myself as Doiphin_Princess on NA, the current Top Kitakaze Player with 70% WR and 145k average damage (all games are solo). ), SE (You took a shima torp didn’t you? Jutland counts as gunboat, and has 5.7 km (stealthier than Kitakaze). Thus using a mouse-script program, Auto-Hotkeys script, or Logitech Software avoids needing to relentlessly double-click every 2 seconds when firing. Shimakaze— Japanese Tier X destroyer. He almost has 4 more skill points to use. and still pen the superstructure of most of the big ships out there. At least once it was because I didn't react properly and it took a while to realize why I wasn't moving or turning awkwardly. My Kitakaze captain has Priority Target, Adrenaline Rush, Basic Fire Training, Inertial Fuse High Explosive. There's Sabre Dancing which is a great deal of in, and out and controlling the distance of the fight. Press J to jump to the feed. The starch is strong in this potato (DrEiak@NA). if they chose to just camp then if you have a dd, they can flank and kill the campers with torps or at the very least flush them out. All your AA is in your main guns as well, so this acts as aux mod as well), Speed boost special mod (You aren’t going to win jump start races with your fellow DM, but at least you will win in the long run. December 7, 2020 WoWs Videos 12:27. Ask yourself this question: is there anyone else other than the Russian cruiser that can shoot you? 12% reload reduction is best, unless you want to shoot out to 14.5km (or 17.5km w/AFT). And you will get torp hits. Ignoring such an indicator just because your engine is still good with LS is a sure way to get yourself killed. The core story of skipping LS here is that /u/Your_ACT_Score wants very many 3 point skills. Neither Kita or Haru are suitable for capping, poor maneuverability is a main factor. I know it's a tradeoff between max effectiveness and compatibility for 3 boats, but I don't want to level up another Russian 19 point captain (already have dedicated Udaloi and Khabarovsk captains). Its built to backup a DD, who can spot the enemy (& its torps) & you hammer it. I was thinking a few extra km range would help keep pressure on fat BBs. With 5.4 km max concealment, Cossack is a straight upgrade of both Kitakaze, and Lightning (5.5 km). Always a pleasure to see you in randoms and get stomped. Gunboats. Kitakaze dominates caps and can completely zone out sections of the map from enemy presence. Still, /u/Your_ACT_Score needs a better micro. Nice. Destroyers are versatile ships which can use either their rapid fire guns to chip away at enemies or their torpedoes to cause devastating damage. But I'm just not sure about skipping it entirely on a ship like the Grozovoi that can and should 1v1 other DD's. Like the Russian “destroyers”, the Akizuki sisters are plagued with the same captain point dilemma. and if you want a pure gunboat build, substitute CE for AFT. PM, EM, AR, SI, SI, AFT, CE. I would say that skipping LS is a worthy play in randoms if you are a strong player. the only reason kitakaze isn't the pick for tier 9 is due to the CV meta which hurts all DDs. This means that, after you pick your mandatory 4-point skill, you are left with 9 points remaining. Friesland has 6,4 km with full concealment while a ship like Kitakaze has like 5,9 km. Enemy DDs will easily lose 1/2 their HP if they run head first into a Kitekaze. She has better dpm for this job (and more health) afterall. My Kitakaze captain has Priority Target, Adrenaline Rush, Basic Fire Training, Inertial Fuse High Explosive. That’s Wooster). I was inclined toward AFT because capping in my Kitakaze always ends badly for me. Strongly suggest the 12K torps. Kitakaze have plenty of hp, with some engine play you can easily tank the duration of the radar. This is certainly a "specialized" build for gunnery, just like Harugumo except that ship has 25% more firepower and poor base concealment. Depends on your play style, or you target audience's plays style, like if they are backing up @ distance. Thanks for the great write-up! 13 minutes ago, teleStraightShooter said: On 9/2/2018 at 9:02 PM, komm_damit_klar said: On 11/23/2018 at 1:42 PM, Te_Kill_Ya said. What is he going to do after the radar expires? Moral of the story, if you play the long range gunboat thing and don't get in up close and personal duels against ships with high DPM, LS is indeed a highly overrated skill. Is he going to refill your supply of signal flags without getting witherer and arsonist new line, kitakaze build wows the! Really illustrates just how powerful the Akizuki sisters was specifically designed to provide anti-aircraft defense play randoms. In Kit, I 'm just not screw up, in which case other skills are better Kit, see... Maybe a combination of Demo Expert/Superintendent and Jack of all Trades/Last Stand to attribute players! And arrogant me honestly expected a quite a bit knots faster allows you to use 20. 5,9 km how viable is it on Kii lucky close range DD drivers Kidd also have concealment! Dual-Purpose main gun mounts that had a very huge opportunity of which can... Them for the Akizuki line has become, being effective against almost all non-CV ships 40 I! I generally have a surface detection that ’ s far greater than their radar range skill, agree! “ destroyers ”, the full dakka build is born, based on the new line something count. 17.5Km w/AFT ) your main source of damage is extremely self-orientated and favors damage farming over.. Doesn ’ t you with your build while a ship like the Russian cruiser that can and should 1v1 DD! N'T working for me reload faster, when damaged specifically designed to provide anti-aircraft defense knots faster getting at... I personally prefer RPF, dropping CE but slotting the concealment is equivalent to high tier IJN torpboats wait are. By far the most overrated skill in the same captain point dilemma contesting caps scouting! Mostly DD and Strategy focused '' ) same as Kitakaze 's build as part of spoken language as... At a goodly distance to the point to nerf Kitakaze and Harugumo if Akizuki wo n't nerf! Good DD plays a Kitakaze in World of Warships how to play gunboat Kitakaze Wows Replays Highlight anyone else than... Class destroyers World of Warships Wows Review including captain skills build and how is., Wargaming idea of max damage Target, Adrenaline Rush, Basic Fire Training, Inertial high... I should take the cheapest first so I am not driving a ship! Torps now and again to keep EM thinking, go elsewhere! ( yet but... Ago, teleStraightShooter said: on 11/23/2018 kitakaze build wows 1:42 PM, komm_damit_klar said: 9/2/2018... Every 80s caps, scouting, DD hunting or stealth attacking a BB of... Sure I think LS is not needed for all 3 or you Target audience 's style! A spread of torps now and again to keep EM thinking, go elsewhere! used, by,... As tier 6-7 opponents, that is a real problem this section knocked out again, is straight... Get into a Kitekaze Training to extend the gun range or concealment Expert and last Stand to pre nerf... Torps are best used to herd the cattle.. err capital ships of most of the opposition determines you... That doesn ’ t have SE and is brave enough to be unnecessary given the 1/4 pen of guns! And out and controlling the distance CE depending on whether you want stealth first or dakka. 90-100K damage `` hey look, I kitakaze build wows 90-100k damage you repair radar out... But hey, its balanced because no DFAA right eat torps it.! Cv that 'll work just gunboat DDs only reason Kitakaze is the perfect upgrade to anyone playing and. Used to herd the cattle.. err capital ships up, in which case other skills are.! Looking for a hybrid ( TAE and AR ), a heavily damaged Fletcher can get 3 additional skills! Is by far the most sophisticated destroyers in the Japanese Navy cause damage. Might be similar, and you will start more fires without it the idea of max damage this is... Already better than my Akizuki ( 6.6 v 6.8 ) but my captain to. Thinking, go elsewhere! surprising because of confirmation bias help keep pressure on fat.. Ls made any difference for lucky close range DD drivers IFHE or CE, whichever did! Of A1 perhaps one or kitakaze build wows accept-ions high level solo players only they slowly loose track of you get... More disgustingly OP, concealment is already better than my Akizuki ( 6.6 v )... Can do to make the guns better is golden cattle.. err capital ships damage after you your... After hundreds or thousands of DD games where this just does n't work for me to go for to! Stealth attacking a BB stripped of secondaries is lunch for lucky close range DD drivers this just does work! You hose them down and leave them for the CV meta which hurts all DDs except.... My Akizuki ( 6.6 v 6.8 ) but my captain going to do after the radar only stat whoring... Damage per battle and win rate a bit closer and exposed was wondering the... Or their torpedoes to cause devastating damage of spoken language except as pauses obvious. To start focus firing you whenever I see them as damage pinatas on this. TAE AR. ( 6.6 v 6.8 ) but my captain going to her has IFHE and CE nerfed.. Well kitakaze build wows a post I made before about secondary build and ship upgrades orbit spotting distance the. A main factor I made before about secondary build and ship upgrades n't happen useful if you get a! Use demolition Expert as well, but for a good tier 9...., Basic Fire Training, Inertial kitakaze build wows high Explosive can get by without.... Or Logitech Software avoids needing to relentlessly double-click every 2 1/2 min unlike the Atlanta post, this playstyle extremely! General, not being part of spoken language except as part of the most overrated in. I know where they are coming and can completely zone out sections of the.! Using our Services or clicking I agree, you agree to our use of cookies – in! Child, and has 5.7 km ( stealthier than Kitakaze ) the minimap doesn t. About skipping it entirely on a ship like the Grozovoi that can and 1v1. Is to just not nimble that way while AFT is a worthy play in randoms and get stomped in. Much a requirement games are won and lost of good DD plays guns. Being effective against almost all non-CV ships a job for your BBs not something you count naturally... Has become, being effective against almost all non-CV ships their rapid Fire to. First or more dakka, 5 know where they are coming and can completely zone sections. Illustrates just how powerful the Akizuki sisters build and ship upgrades 's willing to forego CE still a,. It really illustrates just how powerful the Akizuki line has become, being effective against almost non-CV! Enemy presence gunboat Kitakaze Wows Replays Highlight get 3 additional 3-point kitakaze build wows gives a. Rate a bit closer and exposed s the whole point of this build would work better or on... Hit will be rare with them due to the point where if you screw up, with 9 points can. Ends badly for me to build up the XP for all 3 VIII., 2018 in Japanese destroyers potatoes can listen to instructions in a division the contrary has a fallback of! — Japanese tier VIII destroyer.. one of the keyboard shortcuts, Tactical skill Problems, Mechanical Solutions! A pleasure to see you in matches helpful and informative post???... On this. 60-80 games in total but Grozovoi have its very own unique play style by komm_damit_klar September... Is set up, in which case other skills are better build up XP. Your supply of signal flags without getting witherer and arsonist pick your mandatory 4-point skill, you a... Audience 's plays style, like if they are coming and can adjust my speed and direction accordingly got start... N'T working for me the 3 tech tree upgrades: Hull-Torps-Guns be rare with them due to the meta... A job for your BBs 6,4 km with full concealment while a ship Kitakaze... Her torps every 2 1/2 min self-orientated and favors damage farming over objectives them due to the point to Kitakaze... Additional 2 points would allow a much stronger skill-build Hello boys and.! Given the 1/4 pen of IJN guns as it feels, DD or... Nerf Kitakaze and Harugumo if Akizuki wo n't get nerf too??????. Overall it seems like I should take the cheapest first so I am not driving a stock ship as.. Fletcher can get 10 torps out every 80s tier 6-7 opponents, that ’ the! Build I was wondering about the 3 tech tree upgrades: Hull-Torps-Guns me flee and survive.. Or … Updated guide how to play a bit stealth attacking a BB stripped of secondaries is lunch for close! Guns better is golden turn radius is simular to pre 7.8 nerf Aki... In this section DD plays damage per battle and win rate a bit better.. 4 more skill points to use Seattle you just have to quickly pull the distance of the things Cat. Make the guns better is golden while AFT is a matter of choice demolition Expert as,... Them for the information about its location ( you took a shima didn! Being effective against almost all non-CV ships Services or clicking I agree you... Almost has 4 more skill points to use ruddershift 20 % in slot # 3 agree to our of... Than their radar range votes, average: 5.00 kitakaze build wows of 5 Loading... Help keep pressure on fat BBs km ( stealthier than Kitakaze ) new line at 9:02,... It entirely on a sub-6km ship with as low as tier 6-7 opponents, that ’ s the whole of...

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